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Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Wednesday, 4 December 2013

BOOK - LANGUAGE OF THINGS - DEYAN SUDJIC

BOOK

The language of things - How we are seduced by the objects around us.

Language

With regards to his father’s portable typewriter

“From a practical point of vies it is entirely useless. But I stills can’t bear to throw it out, even though I know that someday whoever clears out my house will have to face the same dilemma that I did. To discard even a useless object that I don’t look at from one year to the next is somehow to discard part of a life. But to keep it unused is to experience silent reproach every time you open the cupboard door. The same reproach is projected by a wall full of unread books. And once read they ask, quietly at first, but then more and more insistently, will we ever read them again?”

Page 20 + 21

“Just a few of these useless objects re-enter the economic cycle as part of the curious ecology of collecting. But collecting is in itself a very special kind of fetish, perhaps one that is best understood as an attempt to roll back the passing of time. It might also be an attempt to defy the threat of mortality. To collect a sequence of objects is, for at least, to have imposed some sense of order on a universe that doesn’t have any.”

Page 21

Luxury

 

 

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“The carefully documented clutter on Freud’s desk testifies to a lifetime’s contemplation of the psychological resonance of accumulating objects.”

Page 106

“...If luxury is based on scarcity or difficulty then, once the effort has been stripped away, so is the luxury”

Page 118

“Design presented a chance to exercise the ego in a way that craft did not.”

Page 112

“Contemporary luxury depends on finding new things to do that are difficult.”

Page 120

“There are still people who bind books, but bookbinding has turned from a practical skill into a means of self-expression.”

Page 120

Art

“It is a curious paradox that even the most materialistic of us tend to value what might be called useless above the useful.”

Page 167

“Some designs are less useful than others, and they are the ones that enjoy a higher status than the rest.”

Page 167

“Art, supposedly, is about a whole category of entirely different things. One activity is about the material, commercial, useful world of mass-produced objects, and the other is about a more intangible, slippery world of ideas, and the aura of the unique and the useless.

In Britain, design used to be called commercial art, to distinguish it from the real thing. When designers first began to organise professionally, in 1930, they called themselves the Society of Industrial Artsists. That was when design came to be recognised in its modern sense, after a bitter divorce from craftsmanship. Mainstream commercial design now is treated as the idiot child of the branding industry. And the entire category of objects that can be considered as art is regarded by some cultural gatekeepers as superior to the category of objects that are designed precisely because of the usefulness of the latter.”

Page 168

“Yet there are good reasons to understand the design of objects at a deeper level. If you consider what it was that informed much of Marcel Duchamp’s thinking, and Andy Warhol’s too, there was certainly an intimate concern with many of the same issues that underpin the more reflective aspects of design. In particular, both Duchamp and Warhol explored the significance of mass production. The ready-made urinal and the multiple Mao screenprint suggest something important about our relationship with industrial objects and the impact of mass production on culture. They are, among other things, telling us about the power that art has to make base materials into priceless objects. But that is what design is about too - not usually as a critical tool, but rather by offering a step-by-step how-to guide.”

Page 169

“ Whether consciously or not, it is doing its best to suggest that deign is just as useless as art, and therefore almost as important.”

Page 173

“ Donald Judd got around the problem of defining where art stops and design begins with the aplomb you would expect of a conceptual artist. He simply declared that the two were entirely different, and that they never even get close. When he was making furniture he was a designer, and when he was making art he was an artist, no matter how superficially similar the products of the two categories might look, or how similar the process involved might be.”

Pages 195 + 197

“But a design museum is less interested in the idea of the original. And in the world of mass production, how can there be such a thing as a fake? The inescapable conclusion is that objects that can be categorised as works of design really do carry the burden of utility, and are therefore valued less highly in the cultural hierarchy than the essentially useless category of art.”

Page 203

“When they became valuable, dealers started to tear them out of the places they were designed for, and transformed into precious showroom antiques. Art creates a language that design responds to. Design also plays its part in creating a visual vocabulary that shapes what artists do. But in the last analysis it is the ability of an artist to question and to be critical that justifies what he does. For a designer to make a critical object is to bite the hand that feeds him. Without commerce, industrial design cannot exist. And yet we now have a generation that produces not just design that pairs to be art, but even industrial objects that also suggest a certain detachment from materialistic considerations.”

Page 213

“Uselessness is, it seems, the most valued quality. So designers aspire to be artists.”

Page 214

Monday, 2 December 2013

IAN ROBERTS (OBJECT & CONTEXT) MEETING

I discussed my current project with Ian and showed him the collection of music equipment that I have. Ian spoke a bit about some of the objects, what they do and perhaps why they are in the collection, which items may have samples saved onto them created by John.

He exclaimed that in choosing to do something, you’re not doing something else. So in essence, what you are choosing is what not to do. You have to be comfortable with your choice. It’s moor about the things you chose not to do, than what you chose to do.

With the collection being so large it is important to chose one piece to focus on. I had already discussed this with Jonathan Hitchen in a meeting last week and have since chosen to focus on the Tenori-on. Otherwise Ian said, with this amount of equipment, the possibilities are endless.

The process of pricing the equipment and selling it should not be taken lightly, this should be a very slow process that I should take my time in doing. Ian offered to help me with things when the time arises.

From meeting Ian, I’d say he reitrified what Hitch and I had discussed last week which proves I am on the right path. What he has perhaps pointed out more so is that it is important to take my time doing these things as it is a big job. This worries me a little, not in terms of whether I can do it or not, but whether this is the right time to be doing it. Have I chosen a project to emotionally involved for my Ma or will the structure of the Ma help me along this path?

Sunday, 1 December 2013

ADAM SAVAGE - OBSESSION WITH OBJECTS - TED TALKS

Today I watched a TED talks by Adam Savage titled “My obsession with objects and the stories they tell”. I was quite surprised by the outcome of the video as it wasn’t what I expected and proves that people can be obsessed with objects and react to that in various ways. Adam spoke about his obsession with the Dodo bird. He collects hundreds of images of things that he is obsessed with like the Dodo bird, cockpits etc. Whilst playing with his child with some modelling clay he decided he wanted to make his own Dod bird skeleton. With the various images he had collected, he mapped out the structure of the skeleton to exact size and modelled it himself.

Adam ended his talk with “achieving the end of the exercise was never the point of the exercise to begin with.”

Wikipedia: Adam Whitney Savage (born July 15, 1967) is an American industrial design and special effects designer/fabricator, actor, educator, and co-host of the Discovery Channel television series MythBusters and Unchained Reaction.[1] His model work has appeared in major films, including Star Wars Episode II: Attack of the Clones and The Matrix Reloaded. He is a prominent member of the skeptic community. He lives in San Francisco with his twin sons and wife, Julia.

http://www.ted.com/talks/adam_savage_s_obsessions.html

WORD OF THE DAY - HOMO FABER

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SYNCHRONATOR

 

 

 

 

 

 

 

 

 

 

 

SYNCHRONATOR – The SYNCHRONATOR device transforms your audio into a composite video signal, compatible with all video equipment supporting composite video input. With 3 audio inputs and 1 video out, the SYNCHRONATOR device enables you to visualize your sounds on each of the primary color channels of the video signal.

It adds video sync pulses and color coding signals to your audio, effectively disguising the input as a composite video signal. The device is powered with a 6V adapter and features a color/b&w switch as its only on-board controller. Other manipulations are done solely with the audio input.

Stills of video above and video of visuals on vimeo here: http://vimeo.com/channels/synchronator/7834070

Taken from: http://www.adafruit.com/blog/category/idevices/

http://www.synchronator.com/device.html

SAM MEECH KNITTING DIGITAL

 

 

 

 

 

 

 

 

 

Sam Meech is an artist based in Liverpool. Sam usually works with vies but has recently shifted his practice into digital knitting. Sam was struck by the parallels between punchcards and film reels, stitches and pixels and he began to relate them in terms of digital imaging such as textiles. Sam has outline a series of experiments for himself over the course of 6 months. He will be collating and sharing research around a field of artists working with knitting/digital, working with knitting groups to document his practice and create discussion around digital textiles creating a large-scale knitted banner for the 8 hour day movement (Punchcard economy) which will be exhibited this December in FACT Liverpool and lastly developing and proving the concept of knitted animations in an approach to moving image textiles.

http://knitting.smeech.co.uk/

http://punchcardeconomy.co.uk/

TENORI-ON & PUNCH CARDS

 

 

 

 

 

The Tenori-on launch in Berlin. The Tenori-on was designed by Toshio Iwai & Yamaha in Japan. Toshio is a visual artist and has spent most of his life finding ways to make music accessible to people in visual languages. Toshio was inspired by a hand-cranked musical box which payed the song happy birthday. The box works by running a punch card through it. He played the tune at the launch and then turned the card around and played it in reverse. He began to question the holes in the punch card and asked which way was the top and which was the bottom? He transcribed the visual element of one musical device into another. I’m interested in using the Tenori-on “punch card” patterns to run through a knitting machine to create knitted musical visuals, also to see whether you could link a Tenori-on to a computer that would knit the patterns in real time as you created the music.

http://www.flickr.com/photos/thingstocomerecords/2401331806/in/set-72157604458710437

PHILLIP GLASS REWORK APP BY BECK

 

 

 

 

 

 

 

 

 

 

REWORK_ (Philip Glass Remixed) is an interactive tour through the amazing new REWORK_ album, produced by Beck that remixes Philip Glass’ music. The app includes eleven interactive visualizations corresponding to eleven of the remix songs, along with an interactive “Glass Machine” that lets people create their own music inspired by Philip Glass’ early music.

The idea for the REWORK_ album came together during a conversation between Philip Glass and his friend and new collaborator Beck. The pair recruited producer Hector Castillo (David Bowie, Björk, Lou Reed) to help assemble a collection of remixes of Glass’ works by a list of critically acclaimed artists including Beck himself, Tyondai Braxton, Amon Tobin, Cornelius, Dan Deacon, Johann Johannsson, Nosaj Thing, Memory Tapes, Silver Alert, Pantha du Prince, My Great Ghost and Peter Broderick. To complement the album, app developer Snibbe Studio (creator of Björk’s Biophilia app) created the REWORK_ app to give fans an interactive musical experience.

Taken from http://www.adafruit.com/blog/category/idevices/

Wednesday, 27 November 2013

TENORI-ON MANUAL

TENORI-ON DIGITAL FASHION

 

 

 

 

 

 

 

 

Little Boots is an English electropop singer-songwriter and DJ. She started her music career in a band called Dead Disco but with each of the members of the group wanting to do different things they soon broke up. Little boots started to record her own music which she shared through social media and is well known for her youtube posts of her using the Tenori-on when it wasn’t a well known piece of equipment. Recently Little Boots has been working with New York based Michelle Wu to create a wearable visual of the Tenori-on. The dress is fitted with LED lights to mimic the visuals of the Tenori-on. It is fitted with an SD card reader which loads pre-programmed shows so that the dress dances with pre-configured choreography that fits the particular song playing.

http://createdigitalmotion.com/2013/11/wearable-visuals-little-boots-dynamic-led-dress-like-tenori-on-fashion/

Monday, 25 November 2013

CODING REFERENCES

References from Alex who is an account manager for a radio station

Codeacademy.com - Has online tutorials

Types of coding - My SQL, Java, CSS, HTML, Flash

Augmented reality, Zen coding, HTML 5, PSD tuts, Web tuts (tutorial sites)

W3 Schools - wikipedia for code

References from Jessica Hische’s website (Letterer, Illustrator & crazy cat lady known for her silly side projects & occasional foul mouth!) - http://jessicahische.is/heretohelp

  1. A List Apart A wonderful site covering all things relating to the web with well-written articles by the field’s top practitioners.
  2. Codecademy
  3. Code Academy
  4. CSS Tricks Chris Coyier’s excellent and extremely helpful site with articles, code snippets, and other goodies.
  5. Don’t Fear the Internet A site I created with Russ Maschmeyer to teach basic HTML and CSS to Non-Web Designers.
  6. Kirby CMS I use Kirby as the content management system for my website. It’s amazing.
  7. Method and Craft Web-centric interviews and articles “exploring the creative mind and beauty within each pixel.”
  8. Microformats A resource for semantic HTML in general and microformats.
  9. Mozilla Developers Network An open community of developers building resources for a better web, regardless of brand, browser or platform. Top online documentation for HTML, CSS, JS, DOM.
  10. Awwwards Pure web candy.
  11. WordPress Codex A massive site full of articles and forums as well as extensive documentation of all Wordpress features that is relatively easy to read and learn from.
  12. Zeldman Web Design news and information since 1995.

Sunday, 24 November 2013

WORD OF THE DAY - COPY

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Copyright (Quoted from Wikipedia)

Copyright is a legal concept, enacted by most governments, giving the creator of an original work exclusive rights to it, usually for a limited time, with the intention of enabling the creator of intellectual wealth (e.g. the photographer of a photograph or the author of a book) to get compensated for their work and be able to financially support themselves. Generally, it is "the right to copy", but also gives the copyright holder the right to be credited for the work, to determine who may adapt the work to other forms, who may perform the work, who may financially benefit from it, and other related rights. It is a form of intellectual property (like the patent, the trademark, and the trade secret) applicable to any expressible form of an idea or information that is substantive and discrete.[1]

Copyleft

Copyleft (a play on the word copyright) is the practice of using copyright law to offer the right to distribute copies and modified versions of a work and requiring that the same rights be preserved in modified versions of the work. In other words, copyleft is a general method for marking a creative work as freely available to be modified, and requiring all modified and extended versions of the program to be free as well.[1]

Copyleft is a form of licensing and can be used to maintain copyright conditions for works such as computer software, documents, and art. In general, copyright law is used by an author to prohibit recipients from reproducing, adapting, or distributing copies of the work. In contrast, under copyleft, an author may give every person who receives a copy of a work permission to reproduce, adapt or distribute it and require that any resulting copies or adaptations are also bound by the same licensing agreement.

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Creative Commons (CC) is a non-profit organization headquartered in Mountain View, California, United States, devoted to expanding the range of creative works available for others to build upon legally and to share.[1] The organization has released several copyright-licenses known as Creative Commons licenses free of charge to the public. These licenses allow creators to communicate which rights they reserve, and which rights they waive for the benefit of recipients or other creators. An easy-to-understand one-page explanation of rights, with associated visual symbols, explains the specifics of each Creative Commons license. Creative Commons licenses do not replace copyright, but are based upon it. They replace individual negotiations for specific rights between copyright owner (licensor) and licensee, which are necessary under an "all rights reserved" copyright management with a "some rights reserved" management employing standardized licenses for re-use cases where no commercial compensation is sought by the copyright owner. The result is an agile, low-overhead and low-cost copyright-management regime, profiting both copyright owners and licensees. Wikipedia uses one of these licenses.[2]

WORD OF THE DAY - COMPERE

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ARTWORK ATELIER

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I recently ventured out with some of the Design LAB group to check out a new space in Salford called Artwork Atelier. It is a new initiative to help Manchester (and Salford’s) creatives flourish. It’s an old lighting warehouse on 95 Greengate which they have gutted to create a collaborative cultural/business initiative. The space is vast and they are just in the early stages of developing it. The guy (apologies for not remembering his name) who showed us around said that they have a space available for a maximum of 10 students for 6 months for free, all we need to do in return is present a proposal. the Design LAB team have been working on a kettle space proposal recently which they are just about to send through, but this doesn’t really fit in with any of my current practice. Whilst I would love to get involved I have to remember why I am here and how much work I have to get through. And so I am hoping to write my own proposal to use the space as an exhibition venire to test out or actually host the full event of a couple of my projects - “Get Your Bits Out” & “To keep or not to keep?” As I am still in the early stages of developing these ideas I don’t think it is quite the right time to write these proposals for the venue just yet until I have researched and experimented a little more.

MACJOUNRNAL VS EVERNOTE

I have recently been teasing out the Macjounrnal and Evernote software as a means of collating all of my software. I have switched repeatedly between the two never knowing which is the best one to use! Here are a few pointers I have learned across the way. Some points may be inaccurate if I haven’t researched them correctly however...

Both do very similar things

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Macjournal

Advantages

  • Easily allows you to post your notes out to your blog
  • Allows you to colour label your notes
  • Allows you to easily view your journals and notes along side one another
  • Online, one-to-one help was very good and personal
  • Easy to create a pdf of all of your notes
  • Allows you to see which notes you have posted out to your blog

Disadvantages

  • I did have some problems starting up
  • It costs $35
  • No limit on upload amount
  • Doesn’t have much online help other than a guidebook which doesn’t really give you visual examples of what it is explaining

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Evernote

Advantages

  • Nicer user interface
  • No upfront payment
  • It has an atlas function which you can tag your entries to certain places
  • It has more online videos on how to use the software
  • You can clip a webpage straight into a note

Disadvantages

  • A bit more complicated to post out to your blog, you have to link it up through ‘if this then that’ recipe
  • If you want a premium account you have to pay a monthly fee