- Consider the role drawing might play in your design, typography design, sketchbooks.
- Writing is thinking. Drawing is thinking differently. Language isn’t thought out - it happens in midflow/action. Thinking writing can almost be back to front.
- Aims: To foreground drawing as a useful aspect of design thinking.
- To draw = to depict or sketch, to chose at random (Photo captures everything), to induce a draft to carry off smoke, to take or receive from a source - money from a bank, to cause to flow - to draw blood, to attract - to draw attention, to extrude or pull or take out, to cause to move forwards or pull away by pulling, to disembowel, to bring, take, or pull out, as from a drawer.
- To get an expanded view of a subject it is often useful to look at a dictionary definitions.
- Howard Samgala, ‘Creative Drawing’ 2002. Drawing become the closest thing we have to a universal language.
- What is drawing for? Capturing information, capturing thought, a way of seeing, developing ideas, expressing emotion, visual communication, a celebration of experience, making desirable objects. Drawing in different states - happy = happy images.
- Who needs drawing? Designers, architects, plumber, product designers, move makers, fashion and landscape designers, artists, sculptors, painters, scientists etc etc.
- New complexity - drawings long depended on its earliest material forms and processes. Paper is not the only support for drawing - performed physically or electronically in the spaces of architecture, installation, live art, screen and landscape. It is still drawing.
- “Drawing can permit the artist/designer to work in a way that thinking remains fluid and open. Written noted tend to ‘fix’ ideas, introducing a sense of intellectual closure for the writer and the reader.” Rae Smith - Theatre Designer.
- Drawing can reside in the immediacy of the links between thinking, sensing and showing.
- What are you using drawing for? Pulling and pushing. To pull out aspects of reality from observations as the pulling of ideas. Propelling the development of ideas/emotional expressions.
Pulling Images
- A scene or object from a scene.
- John Hewitt illustration staff ‘there and back’ drawings from memory about the bombings. He used writing and drawing. This is what memory might look like as a set of marks.
- Go on holiday and deliberately leave your camera at home - find another way of capturing memories or remembering them!
- From imagination, doodles, start off and follow where the drawing leads.
- Drawing and reading simultaneously. Pulling narrative content.
- Drawing what we see in our minds.
Pushing Images
- Once the idea is there it becomes pushing - you begin to push the idea mourned, alter the variables.
- Digital drawing using different kinds of software.
- Pushing pixels around.
- Sketching storyboards allows you to draw at the speed of thought. On a computer you are working to the limit of how fast/slow you can use it.
- Post it notes are a good way to describe or plan a website skeleton.
- See sketchbook for notes and references.
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