Pages

Tuesday, 19 November 2013

CLINTON CAHILL - APPROACHES TO NARRATIVE - 19.11.13

  • What is narrative? - narrative models, narrative and design.
  • Telling a story. An account or story, as of events, experiences etc. That part of a work that relates events. The process or technique of narrating.
  • Jonathan Culler - Literary theory: A very short introduction.
  • Scientific logic, A + B = C Reading fiction feels more real than reading history. History is facts.
  • It is sometimes better to leave out things in your designs so the viewer has to fill in the gaps themselves, it engages a sense of imagination.
  • Illustrations where you see everything but it doesn’t really explain a lot, we want the whole story and to know what is happening.
  • Tick-Tock. Gives the noise of the clock, a fictional structure, differentiating between physically identical sounds.
  • Humanising time by giving it a form.
  • Tick-Tick is not a story
  • Tick is the beginning and Tock is the end. It is the model of what we call a plot.
  • Structure, shape, transformation, resolution.
  • Narratives are transferable, they work in different media.
  • Stories - myths, legends...
  • Moving Image - Film, Video...
  • Sequenced image - Graphic Novels, Custom stories...
  • Static Image - Narrative Painting, advertisement...
  • Display - Museum design, exhibition, visitors centre...
  • Performance - Theatre, dance, readings...
  • Abstract narratives - Process of reading, immersing ourselves in a painting.
  • Dealing with time:- capturing events (e.g. as video/film footage or recorded sound) Streaming real time and/or the manipulation of time through editing.
  • Still image compositional devices: Stop frame, multiple exposure.
  • Temporal Separation and sequencing of related images/information.
  • Interactivity and user choice: Web navigation, open print layouts, maps, game design.
  • Time is and ingredient in composition. It is one of the materials that you work with in a narrative.
  • how time changes the way we read illustrations from the knowledge we have of shapes and objects. As a modern audience we can keep up with the editing because we have learnt how to do this.

1-clinton-2013-11-19-21-59.jpg

2-clinton-2013-11-19-21-59.jpg

 

Examples of narrative models in film making.

  • Designing narrative still isn;t the same as writing the story.
  • Narrative models - Archetypes
  • Joseph Campbell - The hero with a thousand faces (1975)
  • Shake up the form to look at what you are trying to say.
  • Single frames might not make sense without it being in the context of the others.

See notebook for more references and notes.

No comments:

Post a Comment