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Thursday, 5 December 2013

BODYSCAN

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Today we each went to have our body scanned in the Righton Building at MMU. Here they analyse data taken from individuals body measurements and use it to compare high street sizes against what “should” be but will never be the average body size. they also have various equipment to make garments that are seamless for intense sports wear and other such activities.

The body scan give you a vast amount of data about the shape and size of your body, it’s quite a fun experience, a little depressing though! You end up with a beautiful graphic drawing of the shape of your body. We could also look into having this image split up into steak pieces which we could then cut on a laser cutter and make a half sized model of ourselves.

After we each had been scanned, we discussed with Annie that since we all had the same data to start with, we had to go away and discuss what we could do with this as a starting point for the Digital Futures Option. We had a chat about what we could do with this and agreed that with the assessment coming up next week for us each to write a reflective piece about the body scanning session and how it can link into our individual practice and also in any way collaboratively. We will each write roughly 300 words about this and post onto a social network to share to spark other ideas and conversations. Rather than think together at this initial stage we thought it best to start with our own practice and see what may come from that, then move on from there.

INDUCTION - BERNINA AND IRISH SEWING MACHINES

 

 

 

 

 

Wednesday, 4 December 2013

BOOK - LANGUAGE OF THINGS - DEYAN SUDJIC

BOOK

The language of things - How we are seduced by the objects around us.

Language

With regards to his father’s portable typewriter

“From a practical point of vies it is entirely useless. But I stills can’t bear to throw it out, even though I know that someday whoever clears out my house will have to face the same dilemma that I did. To discard even a useless object that I don’t look at from one year to the next is somehow to discard part of a life. But to keep it unused is to experience silent reproach every time you open the cupboard door. The same reproach is projected by a wall full of unread books. And once read they ask, quietly at first, but then more and more insistently, will we ever read them again?”

Page 20 + 21

“Just a few of these useless objects re-enter the economic cycle as part of the curious ecology of collecting. But collecting is in itself a very special kind of fetish, perhaps one that is best understood as an attempt to roll back the passing of time. It might also be an attempt to defy the threat of mortality. To collect a sequence of objects is, for at least, to have imposed some sense of order on a universe that doesn’t have any.”

Page 21

Luxury

 

 

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“The carefully documented clutter on Freud’s desk testifies to a lifetime’s contemplation of the psychological resonance of accumulating objects.”

Page 106

“...If luxury is based on scarcity or difficulty then, once the effort has been stripped away, so is the luxury”

Page 118

“Design presented a chance to exercise the ego in a way that craft did not.”

Page 112

“Contemporary luxury depends on finding new things to do that are difficult.”

Page 120

“There are still people who bind books, but bookbinding has turned from a practical skill into a means of self-expression.”

Page 120

Art

“It is a curious paradox that even the most materialistic of us tend to value what might be called useless above the useful.”

Page 167

“Some designs are less useful than others, and they are the ones that enjoy a higher status than the rest.”

Page 167

“Art, supposedly, is about a whole category of entirely different things. One activity is about the material, commercial, useful world of mass-produced objects, and the other is about a more intangible, slippery world of ideas, and the aura of the unique and the useless.

In Britain, design used to be called commercial art, to distinguish it from the real thing. When designers first began to organise professionally, in 1930, they called themselves the Society of Industrial Artsists. That was when design came to be recognised in its modern sense, after a bitter divorce from craftsmanship. Mainstream commercial design now is treated as the idiot child of the branding industry. And the entire category of objects that can be considered as art is regarded by some cultural gatekeepers as superior to the category of objects that are designed precisely because of the usefulness of the latter.”

Page 168

“Yet there are good reasons to understand the design of objects at a deeper level. If you consider what it was that informed much of Marcel Duchamp’s thinking, and Andy Warhol’s too, there was certainly an intimate concern with many of the same issues that underpin the more reflective aspects of design. In particular, both Duchamp and Warhol explored the significance of mass production. The ready-made urinal and the multiple Mao screenprint suggest something important about our relationship with industrial objects and the impact of mass production on culture. They are, among other things, telling us about the power that art has to make base materials into priceless objects. But that is what design is about too - not usually as a critical tool, but rather by offering a step-by-step how-to guide.”

Page 169

“ Whether consciously or not, it is doing its best to suggest that deign is just as useless as art, and therefore almost as important.”

Page 173

“ Donald Judd got around the problem of defining where art stops and design begins with the aplomb you would expect of a conceptual artist. He simply declared that the two were entirely different, and that they never even get close. When he was making furniture he was a designer, and when he was making art he was an artist, no matter how superficially similar the products of the two categories might look, or how similar the process involved might be.”

Pages 195 + 197

“But a design museum is less interested in the idea of the original. And in the world of mass production, how can there be such a thing as a fake? The inescapable conclusion is that objects that can be categorised as works of design really do carry the burden of utility, and are therefore valued less highly in the cultural hierarchy than the essentially useless category of art.”

Page 203

“When they became valuable, dealers started to tear them out of the places they were designed for, and transformed into precious showroom antiques. Art creates a language that design responds to. Design also plays its part in creating a visual vocabulary that shapes what artists do. But in the last analysis it is the ability of an artist to question and to be critical that justifies what he does. For a designer to make a critical object is to bite the hand that feeds him. Without commerce, industrial design cannot exist. And yet we now have a generation that produces not just design that pairs to be art, but even industrial objects that also suggest a certain detachment from materialistic considerations.”

Page 213

“Uselessness is, it seems, the most valued quality. So designers aspire to be artists.”

Page 214

TENORI-ON INTERFACE KNITTING

 

 

 

Exploring the Tenori-on interface through the knitting machine.

Monday, 2 December 2013

IAN ROBERTS (OBJECT & CONTEXT) MEETING

I discussed my current project with Ian and showed him the collection of music equipment that I have. Ian spoke a bit about some of the objects, what they do and perhaps why they are in the collection, which items may have samples saved onto them created by John.

He exclaimed that in choosing to do something, you’re not doing something else. So in essence, what you are choosing is what not to do. You have to be comfortable with your choice. It’s moor about the things you chose not to do, than what you chose to do.

With the collection being so large it is important to chose one piece to focus on. I had already discussed this with Jonathan Hitchen in a meeting last week and have since chosen to focus on the Tenori-on. Otherwise Ian said, with this amount of equipment, the possibilities are endless.

The process of pricing the equipment and selling it should not be taken lightly, this should be a very slow process that I should take my time in doing. Ian offered to help me with things when the time arises.

From meeting Ian, I’d say he reitrified what Hitch and I had discussed last week which proves I am on the right path. What he has perhaps pointed out more so is that it is important to take my time doing these things as it is a big job. This worries me a little, not in terms of whether I can do it or not, but whether this is the right time to be doing it. Have I chosen a project to emotionally involved for my Ma or will the structure of the Ma help me along this path?

Sunday, 1 December 2013

ADAM SAVAGE - OBSESSION WITH OBJECTS - TED TALKS

Today I watched a TED talks by Adam Savage titled “My obsession with objects and the stories they tell”. I was quite surprised by the outcome of the video as it wasn’t what I expected and proves that people can be obsessed with objects and react to that in various ways. Adam spoke about his obsession with the Dodo bird. He collects hundreds of images of things that he is obsessed with like the Dodo bird, cockpits etc. Whilst playing with his child with some modelling clay he decided he wanted to make his own Dod bird skeleton. With the various images he had collected, he mapped out the structure of the skeleton to exact size and modelled it himself.

Adam ended his talk with “achieving the end of the exercise was never the point of the exercise to begin with.”

Wikipedia: Adam Whitney Savage (born July 15, 1967) is an American industrial design and special effects designer/fabricator, actor, educator, and co-host of the Discovery Channel television series MythBusters and Unchained Reaction.[1] His model work has appeared in major films, including Star Wars Episode II: Attack of the Clones and The Matrix Reloaded. He is a prominent member of the skeptic community. He lives in San Francisco with his twin sons and wife, Julia.

http://www.ted.com/talks/adam_savage_s_obsessions.html

WORD OF THE DAY - HOMO FABER

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SYNCHRONATOR

 

 

 

 

 

 

 

 

 

 

 

SYNCHRONATOR – The SYNCHRONATOR device transforms your audio into a composite video signal, compatible with all video equipment supporting composite video input. With 3 audio inputs and 1 video out, the SYNCHRONATOR device enables you to visualize your sounds on each of the primary color channels of the video signal.

It adds video sync pulses and color coding signals to your audio, effectively disguising the input as a composite video signal. The device is powered with a 6V adapter and features a color/b&w switch as its only on-board controller. Other manipulations are done solely with the audio input.

Stills of video above and video of visuals on vimeo here: http://vimeo.com/channels/synchronator/7834070

Taken from: http://www.adafruit.com/blog/category/idevices/

http://www.synchronator.com/device.html

SAM MEECH KNITTING DIGITAL

 

 

 

 

 

 

 

 

 

Sam Meech is an artist based in Liverpool. Sam usually works with vies but has recently shifted his practice into digital knitting. Sam was struck by the parallels between punchcards and film reels, stitches and pixels and he began to relate them in terms of digital imaging such as textiles. Sam has outline a series of experiments for himself over the course of 6 months. He will be collating and sharing research around a field of artists working with knitting/digital, working with knitting groups to document his practice and create discussion around digital textiles creating a large-scale knitted banner for the 8 hour day movement (Punchcard economy) which will be exhibited this December in FACT Liverpool and lastly developing and proving the concept of knitted animations in an approach to moving image textiles.

http://knitting.smeech.co.uk/

http://punchcardeconomy.co.uk/

TENORI-ON & PUNCH CARDS

 

 

 

 

 

The Tenori-on launch in Berlin. The Tenori-on was designed by Toshio Iwai & Yamaha in Japan. Toshio is a visual artist and has spent most of his life finding ways to make music accessible to people in visual languages. Toshio was inspired by a hand-cranked musical box which payed the song happy birthday. The box works by running a punch card through it. He played the tune at the launch and then turned the card around and played it in reverse. He began to question the holes in the punch card and asked which way was the top and which was the bottom? He transcribed the visual element of one musical device into another. I’m interested in using the Tenori-on “punch card” patterns to run through a knitting machine to create knitted musical visuals, also to see whether you could link a Tenori-on to a computer that would knit the patterns in real time as you created the music.

http://www.flickr.com/photos/thingstocomerecords/2401331806/in/set-72157604458710437

PHILLIP GLASS REWORK APP BY BECK

 

 

 

 

 

 

 

 

 

 

REWORK_ (Philip Glass Remixed) is an interactive tour through the amazing new REWORK_ album, produced by Beck that remixes Philip Glass’ music. The app includes eleven interactive visualizations corresponding to eleven of the remix songs, along with an interactive “Glass Machine” that lets people create their own music inspired by Philip Glass’ early music.

The idea for the REWORK_ album came together during a conversation between Philip Glass and his friend and new collaborator Beck. The pair recruited producer Hector Castillo (David Bowie, Björk, Lou Reed) to help assemble a collection of remixes of Glass’ works by a list of critically acclaimed artists including Beck himself, Tyondai Braxton, Amon Tobin, Cornelius, Dan Deacon, Johann Johannsson, Nosaj Thing, Memory Tapes, Silver Alert, Pantha du Prince, My Great Ghost and Peter Broderick. To complement the album, app developer Snibbe Studio (creator of Björk’s Biophilia app) created the REWORK_ app to give fans an interactive musical experience.

Taken from http://www.adafruit.com/blog/category/idevices/